Outline of International Shogi Festival 2008 in Tendo
5) Access Map to Pearl Hotel Yaesu
Participants arriving at the Pearl Hotel Yaesu will be given their travel expenses, tournament pamphlet, Shinkansen ticket for Nov. 7, and breakfast ticket for Nov. 7. (For breakfast, there is a choice of meat or fish. Rice, bread and miso soup are self-service.)
Nov.7 (Fri.)
08:40 Meet in the lobby of the Pearl Hotel Yaesu (please be on time). All participants then go to Tokyo Station.
09:24 By Shinkansen bullet train from Tokyo to Tendo (arriving at 12:06 ).
Go to the Hotel Pearl City Tendo and leave luggage there. Lunch at Takinoyu
Hotel. Breakfast tickets (for three days) will be given to participants.
14:00-16:30 Tendo City exchange event (visit to Shogi Museum, demonstration
of shogi piece making, etc.)
・You may play teaching games with Shogi professionals. (until 16:30 at
Takinoyu Hotel). Please apply on the day.
18:30- Welcome party/Draw ceremony (for details, see 2 below)/Explanation
of rules
Nov. 8 (Sat.)
9:30-10:00 Opening ceremony
10:00-10:10 Explanation of rules
10:10-11:20 First Game
11:35-12:45 Second Game
12:45-13:30 Lunch break
13:40-15:00 Finals - First Game
15:15-16:35 Finals - Second Game
Nov. 9 (Sun.)
9:10-10:15 Semi-Finals
10:30-11:45 Final
2) Pairings
Nov. 7 (Fri.) During welcome party
Pairings for the First Preliminary Round by Drawing of Lots
(1) First, A-class participants will draw lots by country name (in order of Japanese alphabet)
(2) Next, B-class participants will draw lots by country name (in reverse of Japanese alphabet)
* Japanese representatives will not be paired against each other in the first preliminary round.
No. 1 plays No 2., No. 3 plays No. 4, etc.
Nov. 8 (Sat.)
* Drawing of lots for Second Preliminary Round (A Class and B Class)
(1) Losers in the first preliminary round will draw lots in order of finishing their games, after the results are confirmed.
No. 1 plays No 2, No. 3 plays No. 4, etc.
* Drawing of lots for Final Tournament (A Class and B Class)
(2) Players will draw lots in order of finishing their games, after the results are confirmed.
First round winners (in order of finishing) followed by second round winners (in order of finishing)
Preliminary rounds
The 10 losers in the first preliminary round play in the second preliminary round, pairings being decided by drawing of lots. The 5 winners in this round qualify for the final tournament. Those who lose in both rounds do not qualify for the final tournament.
Players are allotted 20 minutes' playing time. After this time expires, they
must make each move within 30 seconds.
Final tournament
The 15 qualifiers in both A Class and B Class draw lots to decide the pairings.
Players are allotted
25 minutes' playing time. After this time expires, they
must make each move within 30 seconds.
Losers in the preliminary rounds and early rounds of the final tournament may play games against each other or teaching games with Shogi
professionals.
4) Rules
* All games will be even games, Black and White being decided by furigoma (tossing five pawns).
* Even if your opponent is not present when the signal is given to begin the game, the clock will be started.
* Those who arrive late will play the game with the time remaining on the clock.
* Press your clock with the hand with which you make your move.
* White has the right to decide where the clock is placed.
* Players press their own clocks (apart from the Semi-Finals and Final).
* Byoyomi (second count) is indicated by the clock. When the clock indicates “0”, the player loses the game.
* In the event of repetition of moves, the game is replayed with colors reversed, using the remaining times on the clocks. However, if one side has less than 10 minutes remaining, a decision will be made based on the progress of the other games, etc.
* If both players have entering kings, the loser will be the side with less than 27 points (5 points for rooks and bishops, 1 point for all other pieces except the king). If both sides have the same number of points, White will be the winner.
* If it is discovered that a player has made an illegal move, the player will immediately lose the game.
* When determining the result of a game, losing on time and resignation will be given priority. However, when a record of the game remains and it is proved that an illegal move has been made, this record takes precedence. (This applies until the beginning of the next game.)
* If any other problem occurs, the clocks of both players will be stopped and the referee or a member of the executive committee will make a decision.
5)
Access Map to Pearl Hotel Yaesu
Hotel's Web Site http://www.pearlhotels.jp/en/yaesu/
Map http://www.pearlhotels.jp/en/yaesu/location.html
Train (JR)
3 minutes' walk from/to Tokyo Station (Yaesu North
Exit)
From Narita Airport
Approximately 70 minutes by Airport Limousine Bus to Tokyo Station
Approximately 55 minutes by JR train, Narita Express (NEX) train, to Tokyo Station

4) Pamphlet
| Cover | Cover |
| Page 2-3 | Outline, Message from the Organizer |
| Page 4-5 | Program |
| Page 6-7 | Timetable for Exhibitions |
| Page 8-9 | Summary of Tournaments |
| Page 10-11 | Profiles of the 40 Players & Countries of the Participants |
| Page 12-13 | Profiles of the 40 Players & Countries of the Participants |
| Page 14-15 | Castle Shogi and Shogi Day, Map |